silikonace.blogg.se

Gradius gaiden ps1 archive rom
Gradius gaiden ps1 archive rom








gradius gaiden ps1 archive rom

One thing I always suspected is that the constant attempt to make something that sounds like real instruments tended to backfire a lot on developers. Tim Follin is another really fine example - although I much prefer his NES soundtracks, the music in Plok sounds remarkably clear compared to almost every other SNES game. So it's definitely possible to go beyond what people usually expect from this machine.

GRADIUS GAIDEN PS1 ARCHIVE ROM HOW TO

This would be really cool for someone to look into, I haven't seen a lot of writing on this subject, and as Espozo already pointed out, David Wise really knew how to make the SNES soundchip purr, like almost no other. Also, although it sounds like shit, the SFC port of Undercover Cops blows my mind for having so many sound samples that need to be played at the same time even if they are terrible. I'm assuming the disparity in instrument quality in songs has more to do with space than how the instruments themselves sound, unless there are some instruments that aren't as impacted by lower sample rates or Gaussian filtering. Ironically, if you listen to Rendering Ranger R2, the guitar sounds sound almost exactly like the ones from the Roland SC55 while some of the others are shit-tier (Stage 2's music will make your ears bleed). It's really dependent on what instruments are being used for each song, as while I love both Nuts and Bolts and Big Boss Blues, the guitar sound samples are of noticeably less quality than the rest for whatever reason. The Donkey Kong Country games all sound very good for the most part, but a few songs like Gangplank Galleon, Bayou Boogie, and Rockface Rumble sound nearly CD quality. I've already said that I think the Genesis for the most part sounds better (I'll take the tinnier noise over the ultra muffled fare of the SNES) but there are a few games that actually manage to sound very clear and have me wondering how they could have fit all the sound data into the puny 64KB of audio ram.










Gradius gaiden ps1 archive rom